- #Tmx pro force feedback program for mac to update drivers
- #Tmx pro force feedback program for mac to update update
- #Tmx pro force feedback program for mac to update driver
- #Tmx pro force feedback program for mac to update windows 10
I officially started to solve it in November 2020 on the Steam forum.
#Tmx pro force feedback program for mac to update drivers
Then I tried different variations - reinstalling the drivers (also the steering wheel firmware), resetting the game settings, different usb ports, etc.
#Tmx pro force feedback program for mac to update windows 10
I thought it was a Windows 10 (1903) bug, so I upgraded to Windows 10 (2004), but the issue persisted. I first registered the persistent issue in September 2020.
#Tmx pro force feedback program for mac to update driver
The fact is that I have encountered the issue several times in the past, but it has always disappeared (probably after updating the game or silent updating the driver via windows update?). I bought the game in September 2019 and it worked without any problems. Just move the slider only one step (a little above zero) and the problem is have been using windows 10 since 2016. When i set the dampers feedback to zero, game worked fine for me. A few minutes ago i tested the lastest beta and all is as you say. Yes, that's exactly it! The dampers feedback is the main reason. Like I said, I suspect the dampers and/or terrain feedback to cause the issue - I always used to have the engine feedback set to 0. Feel free to experiment with these sliders to find out which FFB event is causing the delay and then please post your findings here. In conclusion: while the Devs work on improving the FFB on the game side we are advised to turn most of the FFB sliders in the game settings to 0 leaving only the steering centering to improve our game experience.
![tmx pro force feedback program for mac to update tmx pro force feedback program for mac to update](https://http2.mlstatic.com/D_NQ_NP_641332-MLB47235879087_082021-W.jpg)
Can you guys test it as well and post your results here? I suspect the dampers feedback is the main reason for the overflow. With that setup the game will not send that much FFB events to the driver and indeed in my case the delay is gone. I was asked to do a test - set all the force feedback sliders in the game settings to 0 except for steering centering (and force strength of course). The Devs suspect that win 10 steering wheel driver isn't able to process all the FFB events the game is sending and gets "overwhelmed" and that causes the delay. More than that, the FFB was even more accurate than on my win 10 PC. To confirm this suspicion, yesterday I plugged my steering wheel to a laptop with win 8 and was unable to reproduce the issue there.
![tmx pro force feedback program for mac to update tmx pro force feedback program for mac to update](http://s2.glbimg.com/4zt_Z8wJLa8euYH0Q8JvNwdj39s=/0x0:695x463/695x463/s.glbimg.com/po/tt2/f/original/2015/07/17/volante-logitech.jpg)
Are you guys using Windows 10? in the message you posted that you indeed have win 10, but have you upgraded from an earlier version recently? I upgraded from win 7 to 10 some time ago and that would roughly be the time when the issue started to appear for me. The issue seems to be linked to the Windows 10 drivers for the steering wheel.
#Tmx pro force feedback program for mac to update update
Turns out it wasn't introduced in any game update - I reverted back to 1.31 and was still able to reproduce it. I've been testing this issue yesterday and exchanging messages with Devs. Once you experience it, there's no turning back.I have an update on the issue for everyone who's interested/affected.
![tmx pro force feedback program for mac to update tmx pro force feedback program for mac to update](https://m.media-amazon.com/images/I/51NADaYoMiL._SS400_.jpg)
With Simucube's award-winning force reconstruction processing, ultra low latency mode and adjustable dynamic filters, the Driver can reach realism. Thanks to Simucube 2's dedicated processor for motor control, and another processor for interfacing the PC simulator, the ultra-low latency is stable and consistent. Simucube 2 works with simulator games and reconstructs the authentic environment. When locked-in, it equals a solid metal shaft, just like it should. Simucube Quick Release™, SQR, has zero backslashes adding zero torque artifacts. Simucube 2 is made to meet this requirement, even though it meant redesigning everything. Rigid mechanical coupling of the wheel is the fundamental requirement for direct drive. Everything is optimized to perform at the highest level, and with sub-millisecond latency. Simucube 2 has been built around a precision robotics grade industrial motor, electronics and software fused together to form a flawless monolithic design. Simucube 2 is the world reference class Direct Drive force feedback wheelbase.